Knight

Primary Statistic: Glamor
Power Source: Divine Energy
Starting Health: 8
Spell Charges: Mentality
General Skill Ranks: 3 per level
Skill Bonus: +2 Medical Aid

Knights draw power from divine sources to enhance combat prowess
Knight bonuses are not cumulative with spells or spell-like abilities
Knight enhancements affect all friendly characters within range of the aura
Knights are unable to cast combat spells without using the appropriate holy symbol
A Knight’s Act of Faith can be used to improve any failed die roll by the Knight’s Glamor Stat
Acts of Faith are restored once per month
Actions which do not befit a knight may result in the loss of all powers until penance is achieved

Knight Progression:
At level 1, Knights gain a Visible Aura and one Aura Enhancement
At level 2, Knights gain one Combat Spell and one Act of Faith
At level 3, Knights gain one Aura Power
At level 4, Knights gain one Aura Enhancement
At level 5, Knights gain one Combat Spell
At level 6, Knights gain one Aura Power
At level 7, Knights gain one Aura Enhancement
At level 8, Knights gain one Combat Spell
At level 9, Knights gain one Aura Enhancement
At level 10, Knights gain one Aura Power and one Act of Faith

Aura Powers:

Visible Aura
Your body radiates a holy aura
Effect: The knight’s body is surrounded by an aura that can generate light at will
Light Radius: Up to 10’ per level of the Knight
Note: Divine and unholy creatures can always see this aura even when invisible

Blessed Vitality
Your body is infused with divine vigor
Effect: The effect of all healing (natural and magic) is doubled

Divine Armor
The Knight’s body is encased in spiritual armor
Effect: The knight gains physical, impact, and holy damage reduction equal to his Glamor Bonus
Note: This power will not apply benefits while wearing armor

Holy Weapon
The Knight’s weapon pulses with divine power
Effect: The knight’s weapon damage-type is converted to holy damage
Note: This enhancement does not affect elemental-type damage

Shielding Aura
Enemies inflict less damage to the Knight
Effect: Elemental damage is reduced by half the knight’s Glamor Bonus

Spiritual Shield
The Knight’s aura absorbs damage from all ranged attacks
Effect: Ranged damage is reduced by the knight’s Glamor Bonus

Aura Enhancements:

Knight’s Assisting Aura
General ability proficiency increases in the knight’s presence
Effect: Skill rolls increase by +1
Range: 25 feet

Knight’s Defending Aura
Defensive combat ability increases in the knight’s presence
Effect: Defense rolls increase by +1
Range: 25 feet

Knight’s Guiding Aura
Offensive combat ability increases in the knight’s presence
Effect: Attack rolls increase by +1
Range: 25 feet

Knight’s Vicious Aura
Wounding ability increases in the knight’s presence
Effect: Damage rolls increase by +1
Range: 25 feet

Combat Spells:

Knight’s Healing Touch
Minor wounds heal under care of the knight
Charge Cost: X
Effect: Heals health of target by Xd6 + Glamor Bonus
Range: Touch

Knight’s Curing Touch
Purges disease and illness from the patient
Charge Cost: 2
Attack Modifier: Glamor Bonus
Challenge: Disease Resistance
Effect: Cures the target of a disease
Range: Touch

Knight’s Dispelling Gaze
Enchantments are banished before the knight’s gaze
Charge Cost: 2
Attack Modifier: Glamor Bonus
Challenge: Caster Resilience
Effect: Dispels the effects of charm, domination, and combat enhancements from a target
Range: Touch
Note: Dispel attempts against charm effects automatically succeed

Knight’s Discerning Gaze
The Knight can identify those with harmful intent
Charge Cost: 1
Effect: The knight is aware of all targets in range that intend to do harm to others
Range: 30 feet
Note: The knight does not know the motivation of any aggressors

Knight’s Consecration
The knight can purify/taint a location with divine energy
Charge Cost: 2X
Casting Time: 10 Minutes
Attack Modifier: Glamor Bonus
Challenge: Area/Creature Resilience
Effect: The knight removes lingering effects of magic or divinity from an area
Range: X 5 foot zones within 50 feet

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Knight

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