Races

Bugbear
Considered by many to be frightful and ill-natured, bugbears are distant kin to goblins
Equivalent Level: 1
Health Growth: 3
Statistic Bonus: +1 Brawn
Size: Medium
Movement: 30 feet
Vision: Nocturnal
Natural Healing: Rejuvenate 3
Special Abilities:

  • +2 Resistance Bonus
  • +2 Endure Bonus

Drakonis
Rumored to be offspring of dragons and druids, most drakonis would kill you for saying such
Equivalent Level: 3
Health Growth: 3
Statistic Bonus: +1 Mentality and Brawn
Size: Medium
Movement: 30 feet
Vision: Daylight
Natural Healing: Rejuvenate 3
Special Abilities:

  • Considered a therionthrope
  • +1 Defense Bonus
  • Damage Reduction 1 (all-types)
  • Can not wear boots

Dwarf
A skilled people whose magic involves labor and craftsmanship with deep bonds to earth spirits
Equivalent Level: 1
Health Growth: 3
Statistic Bonus: +1 Brawn
Size: Medium
Movement: 25 feet
Vision: Infrared
Natural Healing: Rejuvenate 3
Special Abilities:

  • +2 Resistance Bonus
  • -1 Resilience Weakness
  • +1 attack rolls when using hammers

Elf
Respected for their shamanic magic, elves have a deep affinity for all nature spirits
Equivalent Level: 2
Health Growth: 2
Statistic Bonus: +1 Finesse and Mentality
Size: Medium
Movement: 30 feet
Vision: Nocturnal
Natural Healing: Rejuvenate 3
Special Abilities:

  • Elves are adept at spotting illusions. +10 Detection check when in proximity
  • +1 Deflection Bonus
  • +2 Nature Bonus
  • +1 attack rolls when using bows

Fraugen
Described as having a short body, webbed digits, and protruding bulbous eyes
Equivalent Level: 0
Health Growth: 1
Statistic Bonus: +1 Finesse
Size: Small
Movement: 30 feet
Vision: Nocturnal
Natural Healing: Rejuvenate 2
Special Abilities:

  • -1 Resilience Weakness
  • +2 Jump Bonus
  • +2 Swim Bonus
  • Jump distance checks increase by 5 feet
  • Immune to scent-based attacks

Halfling
Sweet, lovable, and frustratingly cute; also suspected to be kleptomaniacs
Equivalent Level: 0
Health Growth: 1
Statistic Bonus: +2 Finesse, +1 Glamor, and -1 Brawn
Size: Small
Movement: 25 feet
Vision: Daylight
Natural Healing: Rejuvenate 3
Special Abilities:

  • +2 Deflection Bonus
  • +2 Acrobatics Bonus
  • Bonus Linguistic Language
  • Immune to charm and domination magic
  • Unaffected by fear

Human
Their high level of problem solving and adapting has made humans very dangerous and numerous
Equivalent Level: 0
Health Growth: 2
Statistic Bonus: +1 Player’s Choice
Size: Medium
Movement: 30 feet
Vision: Daylight
Natural Healing: Rejuvenate 3
Special Abilities:

  • Additional Starting Language
  • +1 General Skills per level
  • +1 Resilience Bonus

Kobold
Small creatures known to haunt subterranean locations such as mines and basements
Equivalent Level: 0
Health Growth: 1
Statistic Bonus: +1 Finesse
Size: Small
Movement: 30 feet
Vision: Infrared
Natural Healing: Rejuvenate 3
Special Abilities:

  • +1 Deflection Bonus
  • -1 Resilience Weakness
  • +2 Sneak Bonus
  • +2 Swindle Bonus

Materi
Humanoids that have incorporated raw elemental spirits into their bodies
Equivalent Level: 2
Health Growth: 2
Statistic Bonus: +1 Player’s Choice
Size: Medium
Movement: 30 feet
Vision: Daylight
Natural Healing: Rejuvenate 3
Special Abilities:

  • Manifest Elemental Property (aesthetic only)
  • Elemental Aspect (Pick One)
  • Fire Aspect – Heat Damage Reduction 3, +5 ft movement speed
  • Earth Aspect – Impact Damage Reduction 3, +1 Resistance
  • Water Aspect – Impact Damage Reduction 1, Breathe underwater, Squeeze through small-sized spaces, Can not be grappled
  • Air Aspect – Fall slowly and receive no damage from landing, +1 Deflection
  • Ice Aspect – Cold Damage Reduction 3, +1 Resilience
  • Mud Aspect – All Damage Reduction 1, +1 Resistance

Minotaur
A large and often violent race with bull-like features
Equivalent Level: 3
Health Growth: 4
Statistic Bonus: +2 Brawn
Size: Large
Movement: 35 feet
Vision: Daylight
Natural Healing: Rejuvenate 3
Special Abilities:

  • +1 Melee Damage
  • +2 Resistance Bonus

Reposed
Souls of the dead reincarnated for an unknown purpose
Equivalent Level: 2
Health Growth: 2
Statistic Bonus: +1 Brawn and +1 Mentality
Size: Medium
Movement: 30 feet
Vision: Nocturnal
Natural Healing: Rejuvenate 1
Special Abilities:

  • Considered Undead
  • +2 Resilience Bonus
  • Vampiric – recover 2 health whenever you reduce an enemy to below 1 health
  • Does not suffer status effects from dropping below 1 health; still bleeds

Saiya-jin
A ridiculous race with high-pitched voices and a desire for inter-specie relationships
Equivalent Level: 4
Health Growth: 3
Statistic Bonus: +1 Brawn, Finesse, and Mentality
Size: Medium
Movement: 30 feet
Vision: Daylight
Natural Healing: Rejuvenate 2
Weakness: Silver, Vulnerable Tail
Special Abilities:

  • Considered a therionthrope
  • Lunar Shifting monkey form; increases size by 2 categories
  • +5 temporary health
  • +5 spell charges

Therion
Humanoids with animal-like appearances; Assumed to be children of druids or therionthropes
Equivalent Level: 1
Health Growth: 2
Statistic Bonus: +1 Brawn or Finesse
Size: Medium
Movement: 30 feet
Vision: Nocturnal
Natural Healing: Rejuvenate 2
Special Abilities:

  • Considered a therionthrope
  • +1 Defense Bonus
  • +1 Jump Bonus
  • +1 Acrobatics Bonus

Troll
Notably ugly, trolls tend to be loners because they have a tendency to eat other humanoids
Equivalent Level: 4
Health Growth: 3
Statistic Bonus: +2 Brawn and -1 Glamor
Size: Large
Movement: 30 feet
Vision: Infrared
Natural Healing: Regenerate 1
Weakness: Fire/Acid
Special Abilities:

  • +1 Resistance Bonus
  • Does not suffer bleeding damage when less than 0 health
  • Will not die unless exposed to weakness or the brain is completely destroyed

Vanir (Divine)
Angelic half-breeds associated with fertility, wisdom, and divination
Equivalent Level: 2
Health Growth: 2
Statistic Bonus: +1 Mentality and Glamor
Size: Medium
Movement: 30 feet
Vision: Daylight
Natural Healing: Rejuvenate 2
Special Abilities:

  • Manifest Angelic Property (aesthetic only)
  • +1 Defense Bonus
  • Can use the Cleric Spell, Rejuvenate 2 times per day
  • Choose any language as your native tongue

Jotunn (Divine)
Demonic half-breeds known for their superhuman strength, destructive nature, and blood lust
Equivalent Level: 2
Health Growth: 2
Statistic Bonus: +1 Brawn and Finesse
Size: Medium
Movement: 30 feet
Vision: Infrared
Natural Healing: Rejuvenate 2
Special Abilities:

  • Manifest Demonic Property (aesthetic only)
  • +1 Attack and Damage Bonus
  • Choose any language as your native tongue

Note: In the case of non-divine half-breeds, character chooses which racial traits to inherit

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Races

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